Personally, I do not mind the extra features, as they provide a bit of variation on the game play. Each player is supposed to work against each other rather than join forces, to be the one with the more points. One more feature that is worth mentioning is that two players can play at the same time. With this, anyone can finish a maze in under one minute. Pac-Man can get that speed with the Pac Booster, which can be triggered by pressing a button, or by having it “always on”. On this setting, the ghosts run around the maze much faster than Pac-Man as soon as they are outside their hideout in the maze's center. Just for fun, I played the game with the Crazy setting. There are three difficulty settings to choose from: Easy, Medium, Hard, and Crazy. So selecting different mazes provide some variation on the layout. In Strange, mazes have a unusual layout, and will be unfamiliar to gamers who already know what the original mazes look like. For instance, in Mini, the mazes are not that long, allowing you to finish each maze in under two minutes. There are advantages in using each maze selection. You can either play the mazes that were found in the coin-op version, or play Mini, Big, or Strange. One of these options is the maze selection. Pac-Man any better? Well, yes and no.īefore you begin gameplay in the Williams' version, you have some options that can alter gameplay if selected. Another version was created by Williams Entertainment, which shares the same gameplay but adds extra features, and this is the version that this review is based on? So is this enhanced edition of Ms. Pac-Man eats all the dots, then she goes on to the next maze. Pac-Man around a maze of dots and gobble up each one, while on the lookout for four ghosts that make her progress difficult. Pac-Man? One was created by Namco, and this is the version that we saw in the arcades. Unless you happen to catch a 21st century strain of Pac-Man Fever.ĭo you know that there are two versions of Ms. While this might not make the game interesting to play for a long gaming session, its perfect when you want to just play a quick game or two while waiting for the bus or for next class. Since there is no real way to "beat" the game all you can do is try to top your high score. This game is a great short distraction which suits the portability of the Game Boy well. This not a game you will sit and play for hours like the folks did in 1983. This makes the game only of interest for short periods of play. Like all early 80s arcade games the levels repeat after a while only to have the enemies be faster the second time around. The real weakness of this game is the repetition. Divided up into stuff like "Act 1 They Meet" they also are an improvement over the original. The cut scenes (if you can really call them that) are cute. As silly an idea as it is, but the lipstick and bow make for a better game graphic to watch than the plain chomping disk of the original Pac-Man. The graphics are also improved over the regular Pac-Man. There are more mazes here and their design is improved over the first game. What makes this game better than the original was the design of the mazes. Walk up to the game and know how to play. The real strength of the original Pac-Man was the intuitive game play. Pac-Man did what every good sequel should do and improve on the great game play of its predecessor. Toys, a cartoon and a cereal wereĪll spun off this game and soon it got its sequel. Reaching a level of popularity in its day that only Super Mario Brothers can rival. Pac-Man World Re-Pac was a charming little journey to experience, and if you need a casual game to play on the go, you could do way worse than a trip to Ghost Island.The original Pac-Man was an arcade milestone. Still this charming adventure always kept me coming back for more and led to a fantastic conclusion I was delighted by. It's far from perfect, plenty of levels made me rage at times, and I was often reminded why I don't usually play older games in the genre due to the difficulty spikes. Unlike most older 3D platformers that were products of their era, this game delivered a stand out experience that made it really stand on its own. Some older platformers feel as though they're attempting to cash in on the success of their more successful brethren, but I can tell this game was made with a lot of thought, and plenty of heart and soul. Having a bouncing mechanic as opposed to a double jump made progression interested and I loved all of the ways classic Pac-Man bits were Having a bouncing mechanic as opposed to a double jump made progression interested and I loved all of the ways classic Pac-Man bits were incorporated into 3D.
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